Been on a pretty deep Hyperborean/Dark Souls kick and was thinking about the ideas of factions. I know you can form tribes with other players, but what if 'tribes' could be renamed into various factions that give you a basis of a playstyle for how your group has aligned their goals and interests? Very loose examples here;
- Tribes - play with your friends and establish a settlement to leave for hunts and return somewhere safe
- Nomadic herd - establish mounted "horse" (whats the equivalent of a horse in this game?) roving groups that lay temporary settlement when finding somewhere with good game and moving when larger game is spotted
- Cults - PVP focused that believe in a dark primitive god that demands bloodshed as sacrifice
- Anti cult faction - "survivors' of cult attacks that are aligned against the cult. While the cult kills indiscriminately, this faction is solely looking to kill cultists and providing a sense of 'moral right'